![]() Of the three available difficulty modes, Casual mode provides the most relaxed gameplay experience. Despite the character creation menu stating that there are no death penalties, characters in Casual mode still lose 10% of their carried pixels upon death. They can beam to their ship from nearly any location. Eating any single food item gives them a Full Belly, which provides slow healing plus any buffs associated with the food, but prevents eating multiple food items to stack buffs. Casual: No need to eat and no death penalties.Ĭharacters in Casual mode do not need to consume food items in order to survive.There are currently three modes available: Survival is the default difficulty mode when starting a new character. ![]() The difficulty mode of a character cannot be changed after they have been created. ![]() The character's difficulty mode determines whether they need to eat food to survive, the conditions under which they are able to beam to their ship, and the repercussions of their death. You can help Starbound's official Wiki by expanding it!ĭifficulty mode is selected at character creation and applies to the character being created. ![]()
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